Komochigame Independent game studio PRESIDENT FC
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President FC: Football Club Owner · Manual

Depth

The game and this guide are still in development. Details may change, and your feedback is welcome.

Screen guide

Screenshot coming with the next media round.

What this page is for

This page answers one big question: if someone gets injured or banned, can we cope? The game lays out the best eleven for the plan, then points at which positions are deep and which are one knock from trouble.

Reading it, zone by zone

Top-left — plan picker (opens on the manager's real plan) · four summary tiles — short / no cover / ready / can play today vs out · pitch on the left — the plan's XI with power at the slot, position badges coloured by fit · below the pitch — «Coming back · latent depth»: injured/banned with return dates and U21 kids who can step up · table on the right — per slot: starter / best cover / second cover (power at the slot, gap to the starter, status chips) · Depth (number + «+n youth» = U21 kids that count extra) · Status (ready / thin / short / starter out today / weak cover — point for the meaning) · «Find one» button when a slot is short

Decisions you make here

A red or orange slot is your shopping list for the next window — hit the "Find a …" button on that row and the search page opens with the position filter already set · And before selling anyone, stop here first: he might be the last cover a slot has.

Common traps

Numbers on the pitch are power at the slot, not raw ability — differing from the squad page is normal · switching plans here is only a what-if, the team keeps its real plan · the Depth column counts the first team only — U21 kids show separately as «+n youth», not in the main number · today's line-up may differ from the true XI when someone is injured or banned — see the «today:» line in the status column

Chapters

Updated Sep 21, 2026