President FC: Football Club Owner · Manual
Depth
Screen guide
Screenshot coming with the next media round.
This page answers one big question: if someone gets injured or banned, can we cope? The game lays out the best eleven for the plan, then points at which positions are deep and which are one knock from trouble.
Top-left: a box to pick which plan to analyse — it opens on the team's real plan, and you can switch freely · Left pitch: the best eleven for that plan; the number on each dot is his power at that spot, while the position tag by his name is colour-coded for fit ({0} natural, yellow secondary, {1} forced) · Three tiles under the pitch count positions that are short-handed / without backup / fine — point at a tile for the exact rule · Right table: every slot in the plan — starter, backups, and a power bar under each backup; the shorter the bar, the bigger the drop from the starter
A {0} or {1} slot is your shopping list for the next window — hit the "Find a …" button on that row and the search page opens with the position filter already set · And before selling anyone, stop here first: he might be the last cover a slot has.
The number on the pitch is power at that position, not raw ability — it won't match the Squad page, and that's normal · Switching plans here is just a what-if; the real team keeps its plan · The "depth" column counts academy kids too, so it can look rosier than the players who are actually ready.
Chapters
Generated from the game's help text (commit f61ca569d) · Matches game data version 2026.10