President FC: Football Club Owner · Manual
The matchday override room
The game and this guide are still in development. Details may change, and your feedback is welcome.
Screen guide
Screenshot coming with the next media round.
The matchday override room — normally the manager picks the team, but here you set tonight's eleven yourself, and the bench is filled in to suit your picks. It only opens on a matchday, before kickoff.
Top bar: this match (opponent, power comparison, form) · plan status and the depth button · the manager's corner — happiness, attitude and his history of being overruled · Left card: the pitch with 11 spots — what you see on opening is the XI the manager would actually send out for this match (tied to the fixture; another match, another draft), drag spots to swap · the bench sits below the pitch · Right card: the whole squad — pick a pitch spot first, then click a row to drop him in, swapping with whoever was there; U21/U18 can be brought in, and «trialist» rows can be dragged onto the pitch like anyone else · Bottom: the power comparison across every formation (★ = the manager's preferred shape), click to try another
Use this room when it truly matters: a decider, a key man just went down, or you want to force a kid's debut — confirm and this exact team plays tonight · If you only want one man in, the start/rest orders on the team page cost you less.
Confirming without touching anything does not count as meddling · touch it (swap a player, change the plan) and confirm, and that is overruling the manager — his happiness drops, and doing it match after match hits harder (a manager who defers to the owner = free); do it when it's worth it · in the table ABI is raw power, while the EFF column and the numbers on the pitch are real power in that slot — put someone in the wrong slot and the number shrinks to show it · nothing is saved for reuse here — one match at a time
Chapters
Updated Sep 21, 2026