President FC: Football Club Owner · Manual
Academy
Screen guide

Home of every academy kid — read each age group's talent from 9 to 16, decide who moves forward, and when the final year comes, sign or release them in time.
Left card: the whole academy — capacity on the header, age-group chips, then the roster; the key columns are "talent" (small kids on a K scale out of 12, teens on a T scale out of 15) and the sign/release buttons at row's end, with the latest academy log underneath · Top-right: the countdown to the next intake (every June 20) · Below: the academy building's level, today's training multiplier, and the upgrade shortcut · A yellow strip warns how many final-year boys are still unsigned · Bottom: the super agent — pay him to deliver a kid of a chosen grade straight into the academy
This page's routine: sweep the talent column age by age — give the bright ones time, and when space runs low, release the dim ones to open the door for the next intake · The moment the yellow strip shows, deal with the final-year boys: sign the keepers, release the rest · The academy is the engine of a youth project — check now and then whether the building deserves its next level.
K and T are different scales — a K11 kid is not worse than a T12 teen, don't compare the raw numbers · Talent is odds, not a guarantee; his true potential is only read once he signs pro · A final-year boy left unsigned when the academy year ends leaves the game for good — he resurfaces nowhere · The building's level sets the quality of incoming kids, never the quantity.
Chapters
Generated from the game's help text (commit f61ca569d) · Matches game data version 2026.10