- Check in order: injured (return date on Squad) → suspended → low fitness, usually rested → form or the manager's own beliefs
- to force it, use a start order (2 per match, separate from rest orders) — remembering that meddling has a price
- Growth comes from training (capped by the training ground) scaled by age and real minutes
- the more a kid actually plays, the faster he grows
- around 30 growth stops and it becomes about managing decline
- everyone's final wall is his own potential
- A kid training beside a clearly better veteran in his position group soaks it up and grows faster
- veterans who aren't run into the ground decline much slower — keeping a legend next to the kids pays twice
- Traits genuinely fire on and off the pitch
- some only wake when their conditions are met — the profile badge shows active or dormant
- point at any badge for the full effect and its terms
- Set each player's training focus from his profile — fitness for freshness, technical for growth, tactical for nous
- in packed weeks, order light training: fresher legs and fewer injuries, at the price of slower growth for a while
Related screens
Generated from the game's help text (commit f61ca569d) · Matches game data version 2026.10