President FC: Football Club Owner · Manual
Tactics
The game and this guide are still in development. Details may change, and your feedback is welcome.
Screen guide
Screenshot coming with the next media round.
The tactics room — see which plan your manager uses, how each formation has performed, and leave standing instructions without souring the relationship. Remember: you own the club, you don't coach it — picking the eleven each match is the manager's job.
Left side — the current plan card (a badge says who's picking the team right now) and the per-formation record: games, wins, points percentage · Right side — the manager card with his happiness meter and attitude to interference, then the three standing-instruction blocks: always starts / bring on late / rest next match — these are free and never count as meddling
Want a kid to get minutes? Put him in "bring on late" and the manager sends him on around the hour mark in almost every game he's fit for (too tired or injured = that one is skipped) · Someone looks exhausted? Order a rest for the next match without touching the lineup · The per-formation record tells you which shape genuinely works with this squad
«Always starts» and «Late-game sub» share one combined quota of 2 players — that's why both blocks show the same number; «rest» has its own separate 2 · You cannot pick the eleven from this page — the game only opens lineup control on a matchday · pinning the XI or changing the plan on a matchday = meddling −2 per match (one hit however much you change), and five in a row makes the manager snap −20 — unless he defers to the owner (the «free tweaks» badge) · with no manager (caretaker picking the team) everything is free, but the side loses its formation bonus and nobody adapts the plan to the opponent
Chapters
Updated Sep 21, 2026